Wednesday, March 18, 2009

Planning tools for Interaction - Part 3

Storyboard - How to make toast

Steps 1, 4 and 7


Planning tools for Interaction - Part 2

Mood Board

User Persona: Johnny Smith

John is a 75-year-old retired carpenter who still enjoys hikes in national parks and ridding his Harley-Davidson. He looks forward to the local club raffle and a catch up with the boys on a Thursday evening. He also enjoys playing bingo, listening to local radio and watching old western movies with his wife Jill. As he gets older and has to visit the hospital more often, he prefers quick and efficient healthcare with simple, bold instructions and hospital signs. He aims to enjoy the rest of his life traveling a little and spending time with family, especially his grandchildren.

• Location: Hobart
• Toaster Usage: Unfortunately Johnny has never used a fancy new electric toaster
• Computer/Internet Usage: PC, Occasionally browses the Internet with the help of his grandchildren.
• Computer Skill: Novice user. Finds things too complicated on the computer to use. Has an email but doesn’t know how to use it properly.

Tuesday, March 17, 2009

Planning tools for Interaction - Part 1

Step by step instructions on how to make toast:
1) Place toaster on a stable kitchen bench near power outlet.
2) Check if electrical switches are on. If they are on turn them off.
3) Plug in power cord to electrical outlet and flick the switch on.
4) Before handling bread wash hands.

5) Insert 1 or 2 slices of bread into toaster slots.
6) Check toaster settings. (Is is set to desired level?)
7) Push lever down. (Does it lower bread into toaster?)
8) Wait till toast ejects.
9) Wait till toast is cool enough to remove. (Is toast cool enough to remove?)
10) Remove and prepare.

Flowchart

Monday, March 16, 2009

Information/Instructional Design Examples

Information - Cityrail Network
This is a map of the NSW train rail system. The use of simple lines and colour coordinated tracks helps the user to effectively find their desired destination.
Instructional - Hand Hygiene
This is a poster usually found in a hospitals giving people step-by-step instructions on how to properly wash their hands.


Information/Instructional Design

Information Design - Is the ability to take complex data/information and create into something that is easier to comprehend. Information design uses visual methods to interpret data making it more efficient and effective for the audience. There are very crucial steps of planning and research involved making sure the data doesn't get distorted through the design process.

"Data is fairly worthless to most of us; it is the product of research and creation (such as writing), but it is not an adequate for communicating. To have informational value, it must be organised, transformed and presented in a way that gives it meaning... Information makes data meaningful for audiences because it requires the creations of relationships and patterns between data. Transforming data into information is accomplished by organising it into a meaningful form, presenting it in meaningful and appropriate ways and communicating the context around it..."
Nathan Shedroff

Instructional Design -
Is the process in which data and information is altered into useful instructions to assist people on how to perform everyday tasks. Instructional designs are used to teach and help improve the learning process of the user. The main purpose of instructional design is to provide comprehensible and succinct information whilst still remain engaging.


References
Shedroff, Nathan. "A Unified Theory of Design. " Nathan Shedroff's World 1994.

Sunday, March 15, 2009

Interactive Design - Great Web Design Examples

The Good Food Fight - Eat Better America

The Good Food Fight is a good example of Interactive Design on the web. It allows you to have a food fight with one of the characters before you go on to view the healthy recipes. It lets you have some fun before you get down to the serious business.

Sage Business IQ

The Sage Business IQ is an interactive online game quiz for brain training. Lets you solve different kinds of puzzles challenging other people online.

Magic Socket

This is an on-lone portfolio of Magic Socket, an interactive agency from Turin (Italy) specialises in the creation of digital products based on the Adobe Flash technology. It lets you have a car race on the page whist being able to check out the site. The track weaves around all the information.
Air Jordon 2009

This is a user controlled 3D online environment for the new Nike Air Jordan 2009 shoe featuring cinematic athlete & product multimedia in a clean, futuristic design inspired by the shoe itself.

Interactive Design

Interactive Design is the process of creating an experience for others allowing them to relate or respond. It is focused on user experience and usability; which is an important part of Interactive Design. Interactivity is about real human engagement thus you must take into account factors from the user's perspective like ease of usability, effectiveness and enjoyment.

"If I were to sum up interaction design in a sentence, I would say that it's about shaping our everyday life through digital artifacts-for work, for play and for entertainment..."
Gillian Crampton Smith

According to Nathan Shedroff, Interactivity can be divided into various spectrums.


References
Crampton Smith, Gillian. "Foreword. Designing Interaction."
Shedroff, Nathan. "A Unified Theory of Design. " Nathan Shedroff's World 1994.